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Assoc Advancement Computers Education
τςετψρ νεφδυξαςοδξαρ λοξζεςεξγιρ πο νετοδαν οβυώεξιρ (Learning Sciences), ICLS-98
17-10 ΔΕΛΑΒpΡ 1998, τΕΘΞΙήΕΣΛΙΚ υΞΙΧΕpΣΙΤΕΤ, αΤΜΑΞΤΑ, δΦΟpΔΦΙΡ, σϋα
The field of the Learning Sciences is concerned with educational research from the dual perspectives of human cognition and computing techonologies, and the application of this research in three integrated areas:
1. DESIGN: Design of learning and teaching environments, including innovative curricula, multimedia, artificial intelligence, telecommunications technologies, and classroom activity structures for supporting learning and teaching.
2. COGNITION: Models of the structures and processes of learning and teaching by which organized knowledge, skills, and understanding are acquired.
3. SOCIAL CONTEXT: The social, organizational, and cultural dynamics of learning and teaching across the range of formal and informal settings.
Investigations in the Learning Sciences approach these issues from an interdisciplinary stance combining the traditional disciplines of
- computer science,
- cognitive science, and
The Third International Conference on the Learning Sciences (ICLS-98) will bring together experts from academia, research labs, and industry to discuss problems and issues regarding promoting learning in real-world situations. Insights into these problems will relate recent advances in our understanding of human learning and technological innovations in computing and related disciplines to the challenges posed by the real-world settings where learning occurs.
Examples of new applications and pedagogical frameworks discussed in past conferences include:
- (applications) modeling and visualization tools for K-12 education,
- indexed multimedia databases for community outreach,
- collaboration tools for diverse users and settings,
- complex simulation environments for corporate training,
- (pedagogies) learning from design,
- problem-based learning,
- project-based learning,
- goal-based scenerios, and
- cognitive apprenticeship.
Of particular interest this year are issues pertaining to the learning of knowledge and skills necessary for real-world problem-solving: reasoning skills, communication skills, design skills, explanation skills, debugging skills. To promote learning, one must do more than place a computer system in an artificial setting; one must design an effective, natural environment that provides the cognitive challenges, social context, and scaffolding necessary to learn both facts and skills in a manner that extends naturally to "learning in the wild".
The goal of this conference is to bring together a diverse group of researchers, practitioners, developers, and users in order to obtain a deeper understanding of cognitive, social, and practical issues underlying effective education and to share insights into the design of the next generation of educational environments.
For additional Information, contact:
c/o Mamie Hanson
College of Computing
Georgia Institute of Technology
Atlanta, Georgia 30332-0280 USA
Phone: (404) 894-3807; Fax: (404) 894-9846;
Conference web page: